Set the animationDelay for all images in the array.
Number of iterations to loop an animation.
Averages all the images together. Each image in the image must have the same width and height.
Clone every image in the array.
Merges all the images in the imagelist into a new imagelist. Each image in the new imagelist is formed by flattening all the previous images.
Compares each image with the next in a sequence and returns the minimum bounding region of all the pixel differences (of the ImageLayerMethod specified) it discovers.
An image from source is composited over an image from destination until one list is finished. Unlike a normal composite operation, the canvas offset is also included to the composite positioning. If one of the image lists only contains one image, that image is applied to all the images in the other image list, regardless of which list it is. In this case it is the image meta-data of the list which preserved.
Repeatedly displays an image sequence to a X window screen.
Applies a mathematical expression to the specified images.
Composes all the image layers from the current given image onward to produce a single image of the merged layers.
Creates a composite image by reducing the size of the input images and arranging them in a grid on the background color or texture of your choice. There are many configuration options. For example, you can specify the number of columns and rows, the distance between images, and include a label with each small image (called a tile).
Transforms a image into another image by inserting n in-between images. Requires at least two images. If more images are present, the 2nd image is transformed into the 3rd, the 3rd to the 4th, etc.
For each image compares the GIF disposed forms of the previous image in the sequence. From this it attempts to select the smallest cropped image to replace each frame, while preserving the results of the GIF animation.
Is exactly as optimizeLayers, but may also add or even remove extra frames in the animation, if it improves the total number of pixels in the resulting GIF animation.
Ping is similar to read except only enough of the image is read to determine the image columns, rows, and filesize. The columns, rows, and fileSize attributes are valid after invoking ping. The image data is not valid after calling ping.
Analyzes the colors within a set of reference images and chooses a fixed number of colors to represent the set. The goal of the algorithm is to minimize the difference between the input and output images while minimizing the processing time.
Colorspace to quantize colors in. Empirical evidence suggests that distances in color spaces such as YUV or YIQ correspond to perceptual color differences more closely than do distances in RGB space. These color spaces may give better results when color reducing an image. The default is RGB
Preferred number of _colors in the image. The actual number of _colors in the image may be less than your request, but never more. Images with less unique _colors than specified with this option will have any duplicate or unused _colors removed.
The basic strategy of dithering is to trade intensity resolution for spatial resolution by averaging the intensities of several neighboring pixels. Images which suffer from severe contouring when reducing colors can be improved with this option.
Depth of the quantization color classification tree. Values of 0 or 1 allow selection of the optimal tree _depth for the color reduction algorithm. Values between 2 and 8 may be used to manually adjust the tree _depth.
Read a multi frame Image by reading from the file or URL specified by filename.
Reads a multi frame Image from an in-memory blob. The Blob size, depth and magick format may also be specified.
Reduce the colors used in the imagelist to the set of colors in reference image.
Creates a Binary Large OBject, a direct-to-memory version of the image.
Writes the image to the specified file. ImageMagick determines image format from the prefix or extension.